Learner as Creator – a Pokeshot Best Practice
Our in-house example of user-generated learning content has attracted great interest at recent events and discussions on change and knowledge management. Therefore I’d like to share…
Lesen Sie mehr →Our in-house example of user-generated learning content has attracted great interest at recent events and discussions on change and knowledge management. Therefore I’d like to share…
Lesen Sie mehr →Would you like to get to know some of the people behind your favorite games? Our "Meet our Team Members" posts will introduce you to one…
Lesen Sie mehr →Casual Connect is the largest conference for casual games in Europe. From February, 16 to February, 18 it took place in Amsterdam again. And of course,…
Lesen Sie mehr →A delightful interview with Ian Bowden, former Grand Theft Auto rock-star and current Art Director at GameDuell on sketching in the subway, his favorite games and…
Lesen Sie mehr →Head of Studio at GameDuell, Todd English, talks about game development, motivation, and the need of taking creative risks. Olga: Todd, you’re the Head of the…
Lesen Sie mehr →In case you haven’t heard, the revenues of mobile games are to overtake console games already in 2015. The gaming industry is facing a decisive shift…
Lesen Sie mehr →As an exciting year gets underway with interesting new projects, we want to make it easy for you to connect and stay up-to-date with GameDuell across…
Lesen Sie mehr →GameDuell hosted the monthly meet up of the Berlin Mini Game Jam on Saturday July 26th. With around 80 artists, game designers, coders and programmers from…
Lesen Sie mehr →